SEGA Reveal New Release ‘Showdown’ for IAAPA

After the breaking of the story by Arcade Heroes,  Sega Amusements have revealed a bit more of the information behind their new racer ‘Showdown’ (developed in partnership with Codemasters Racing) and the big launch planned for IAAPA.

Read More at SEGA Amusements

GestureTek ‘s NEW v5 CUBEs to create a “WOW” factor & make learning fun at Pennsylvania’s Capitol Welcome Centre

GestureTek system Inc, is offering a sneak peak at the new v5 iteration of its revolutionary CUBE system; the turnkey, plug and play, portable gesture controlled floor and wall projection system, that lets you instantly create an interactive surface anywhere. Four units from the first run of GestureTek’s new powerful version of the CUBE were used by Exhibit Studios for the Pennsylvania Capitol Welcome Centre to supply the “wow factor” to appreciative visitors. Visitors use their feet to step on the vivid interactive projection displays, to press a virtual button, explore the content, or just knock about the animated objects.

Visitors shared their delightful experience of learning about Pennsylvania politics in a whole new and truly engaging way. With the CUBEs Exhibit Studio was not only successful in making learning fun, but also successful in designing and supplying a perfect match for today’s technology savvy kids, where technology had to be a big component of the experience. This hands free gesture control technology will be able to educate children and excite them as they learn.

Read More at GestureTek

Aerial Burton 3D display projects images into mid-air

Aerial Burton has demonstrated an aerial 3D display, which can project text and images in mid-air. The images are constructed by firing a 1kHz infrared pulse laser into a 3D scanner, which reflects and focuses the pulses of the laser to specific points in the air. The molecules at that point are ionized, and the energy is released as photons. Aerial Burton believes that using this technology in emergencies will aid communication after a disaster, letting people know where to evacuate, or obtain food and emergency supplies.

Read More at Diginfo

EyePlay Interactive Virtual Playground Installed at Infant and Toddler Friendly Diddalidoo

EyePlay has been installed in Diddalidoo in San Bruno, California.  Diddalidoo is known as a great place for play dates and is available for both open play and meetups.  Part of what makes Diddalidoo a unique and exciting venue and a great fit for EyePlay is the fact that the establishment is an indoor play center created specifically for babies and toddlers.  Servicing children from ages 0-4, Diddalidoo provides young children with an opportunity to interact, develop gross and fine motor skills and do it all in same environment.  Tumbling, crawling, explorative tummy time and more are all fun options available to infants and young children at Diddalidoo.

Read More at EyePlay

The Marvel Experience coming to Scottsdale in December

Comic book fans and superhero geek’s are going to love the news; a new and very interactive experience is coming to the valley later this year called “The Marvel Experience”

If you drive along the Loop 101 in Scottsdale you won’t miss it. It’s going to be hosted at the Talking Stick Resort in Scottsdale.

It’s a first of it’s kind attraction and it’s stopping in the valley first.

FOX 10 News | fox10phoenix.com

Read More at Fox10

Retailers are disabling NFC readers to shut out Apple Pay

There’s a lot of hype around Apple Pay right now, but not everyone is on board with the new mobile payments system. In fact, a significant number of merchants, including heavyweights like Walmart, Kmart, 7-Eleven, and Best Buy, are in outright competition with Apple Pay. The retailers, through a joint venture formed in 2012, are building their own mobile payment app, called CurrentC. It’s expected to launch next year. In the meantime, these retailers have no intention to support Apple Pay.

CurrentC MCX

Read More at TheVerge

Artist Transforms Paris Church Into Interactive Laser Attraction

Artist Filipe Vilas-Boas has turned the magnificent Gothic church of Saint-Eustache in Paris into an interactive venue. The installation, called Shooting Thoughts, uses lasers and projection mapping to interact with text messages sent inside the church. Messages appear as light on the interior pillars of the church and travel upward to complete their journey as stars on the ceiling.

Commissioned by the Creator Project, the new out-of-home attraction has garnered worldwide attention and debate. Critics say that such entertainment has no place in a church. Shooting Thoughts supporters say it’s art.

Read More at Vending Times

Family entertainment centers offer opportunity for brokers

When the 2008 financial crisis sent the economy south, family entertainment expenses followed. But recent trends suggest that families are ready to start indulging in some of life’s lighter pleasures.

However, family entertainment looks a bit different this side of the Great Recession. Entertainment spending is still modest and many families are opting for the ‘staycation’—often in the form of the local, low-cost entertainment of family entertainment centers, or FECs.

FECs boast a wide range of activities in one place for one price, alluring to consumers both in terms of their proximity and affordable entry fees. Access to go-karts, miniature golf, bowling lanes, trampolines and zip lines obviously make for major liabilities and insurance placement challenges.

Read More at Insurance Business

Console declines delay $100 billion mark for industry to 2019

DFC Intelligence is revising its global forecast because consoles are “losing their second tier audience”

Earlier this year, research firm DFC Intelligence predicted that the worldwide game software market would reach $100 billion by 2018. This week, however, DFC revealed to GamesIndustry.biz that it’s now revising that forecast thanks to trends in the console space. While total software revenues (online plus retail) will still come close to $100 billion in 2018 (hitting $97.9 billion) it won’t be until 2019 that the industry eclipses the mark with $102.7 billion in sales.

Console declines delay $100 billion mark for industry to 2019 - DFC

Read More at GamesIndustry

Blow Gamers with Real Toys in Virtual Gaming World Using NFC RFID

Today, gaming is not the stereotype of Kids or teenager loner while it has become an integral part of family entertainment. Gaming market is estimated to reach 14.4 billion by 2017 globally. Ubiquitous users demand for vibrant game that gives an extra edge to the gaming business.

Extensive use of mobile has stimulated mobile gaming. Every year, this business is accelerating by 35 percent. While, packaged computer game and consoles woes are deepening, so in order to upturn, big techs are using NFC and RFID technology to bring new life to the game, encourage the curiosity and protect their revenue base.

NFC and RFID Technology

Read More at Credencys