Smaaash’s Finger Coaster lets you draw and ride your own VR rollercoaster

Mumbai-based virtual reality games developer Smaaash debuted its Finger Coaster innovation at the IAAPA attractions expo last week, with the new technology allowing users to draw a rollercoaster and then ride their creation in a virtual space.

Read more at A2

Mediamation’s Dan Jamele: Content and Commercialisation of Headset Key to VR Success

Mediamation’s Vice President and CTO, Dan Jamele, has shared his insights on the future of immersive cinema at the industry forum, Digital Hollywood.

Mediamation’s Dan Jamele: Content and Commercialisation of Headset Key to VR SuccessWhile speaking on a panel, “Immersive Cinema in Out of Home: From Theme Parks to Movie Theaters and Amusement Parks,” he said it was crucial that Oculus Rift gets it right with their consumer-oriented headset, now expected early in 2016.

Current VR headset prototypes in circulation are generally regarded as impractical for wide-spread use.

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KDDI au Presents “Hello New World” 360 Degree Warp Cube Experience

KDDI au is Japan’s second largest phone service carrier, the Japanese telecom company held a warp cube 360 ° experience called ” Hello, New World “. The warp cube was set up at Tokyo Midtown Courtyard and surrounded with LED display. The 10 minutes long experience takes audience to fly round the world.

Read More at Virtual RealityReport

Event Tech Live 2015 – Interview with Kevin Williams

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‘The VOID’ Latest Impressions from a Theme Park Veteran

The latest in a semi-regular series of features where Kevin Williams covers the wider aspects of the re-emergence of virtual reality development in consumer and commercial entertainment. In this special feature Kevin gets a chance to try one of the most anticipated VR applications in the entertainment sphere, the virtual reality theme park called The VOID.







Read More at Road To VR

Digital Hollywood Fall – Second Out-of-Home Entertainment Session Video

Immersive Cinema in Out of Home: From Theme Parks to Movie Theaters and Amusement Parks

Matthew Gratzner, Co-Founder / Creative Director, New Deal Studios
Dan Jamele, Vice President/CTO, MediaMation
Chris Ratner. Founder, reelXperience Entertainment, LLC
Sang Cho, Chief Content Officer, CJ 4DPLEX America
Kevin Williams, Consultant and writer, KWP, Moderator (former Imagineer)

Read More at Digital Hollywood Fall

The Justice League: How Industry Superheroes Created Six Flags’ Revolutionary Dark Ride

In the JUSTICE LEAGUE: Battle for Metropolis attraction at Six Flags, Sally Corporation has created an immersive, story-based Dark Ride which transports guests into the world of the DC Comics superhero team.

Creating this highly complex ride required a superhero team all of its own. The state-of-the-art 3D attraction features interactivity, media-based scenes, immersive theming with ultra-realistic sets, scenery and animation supplementing the projection screens. Not to mention a whole range of 4D special effects including real fire, wind, and fog that put guests right into the action.

The ride is synonymous with innovation. It is the first motion-based, interactive dark ride in North America. It is the first time a dark ride has performed a Vertical Loop, or a Corkscrew Inversion. It is the first time targets have been placed on a Fog Screen, where guests ride through targets, and it is the first dark ride ever to use the Unreal Engine 4 game engine.

Read More at Blooloop

3D Technology Company RealD to Be Acquired in $551 Million Deal

Upon completion of the sale to private equity firm Rizvi Traverse, the company will become privately-held.

RealD earlier this year said it would be exploring “a full range of strategic alternatives” that could lead to a sale of the provider of 3D technology for films.

On Monday, the company said it has agreed to be acquired by Rizvi Traverse Management, a private equity investor in the media, entertainment and technology sectors, for $11 per share, in an all-cash transaction valued at approximately $551 million, including net debt.

Read More at The Hollywood Reporter

Virtual reality arenas- the next big thing?

We expect that at-home virtual and augmented reality will become a major threat to location-based entertainment in the near future, as it will enhance the options, as well as the quality, of both entertainment and social experiences that people can enjoy in their homes, both with people physically present as well as people located elsewhere in the outside world. We predict that within three years, five years at the outside, consumer VR and AR will become mainstream with consumers and give people just one more reason why they won’t have to leave their homes for entertainment or to socialize.

Meanwhile, we are seeing the first community-based venues emerge that are using VR in an attempt to offer a high fidelity, unachievable at home or on the mobile screen experience. Two that have gotten our attention are The Void and Zero Latency.

Read More at White Hutchinson

Boozecades – a growing trend

We’re calling them boozecades in this article so we don’t get in trouble with all the names that are trademarked for these type venues, including trademarked Beercade, Barcade, Tapcade and descriptions such as gamebars, speakeasy arcades and other variations.

Regardless of the name, these venues are social destinations that appeal to predominately younger adults and combine classic video and pinball arcade games with draft beer and food. We first wrote about this nascent trend in this Leisure eNewsletter over two years ago.

Read More at White Hutchinson