Pong Was Never Supposed to be Released to the Public

“Pong” was originally meant only as a training exercise for a new gaming developer at Atari, Allan Alcorn, and wasn’t intended to be released as a consumer product.

When Alcorn was hired by Atari in 1972, Nolan Bushnell [honary member of the DNA Association], who founded Atari along with Ted Dabney, told Alcorn that he had recently signed a contract with GE for Atari to create a very simple electronic table-tennis game. The only stipulations were that it needed two paddles, one moving spot for a ball, and to have digits that displayed the score.


Read More at Gizmondo

Warner Bros. nabs ‘Space Invaders’ film rights

Oscar-winning writer one of three producers on adaptation of original Taito classic. Chalk up another arcade legend with silver screen aspirations. The Wrap is reporting that Warner Bros. has acquired the rights to make a film based on Taito’s classic Space Invaders.

Details about plot or stars have yet to materialize, but the production companies have been set. Akiva Goldsman and his Weed Road will work with Joby Harold and Tory Tunnell’s Safehouse Pictures to adapt the arcade game.

Akiva Goldsman to Produce 'Space Invaders' for Warner Bros. (Exclusive)

Read More at Game Industry

The First 270 Degrees Spinning Capsule in Turkey: Cinecoaster

Cinecoaster which is manufactured in Turkey for the first time by AMEGA, presented to customers in Funtime family entertainment center located in İstinye park.

From the time that is installed Cinecoaster xD Adventure a beginning of a new era for entertainment simulation devices, became very popular for Funtime visitors.

4 seats spinning capsule that pushes the limits of adrenaline, open the doors of multidimensional world with 8 different film options. Suitable for all age range Cinecoaster, is ready for everyone for whom interested in this thrill in İstinyepark Funtime entertainment center.

Read More at AMEGA Entertainment

With Omega Screens you can visually “Be” anywhere – Kickstarter Concept

The Omega Screen is a revolutionary new computer monitor which uses a digital projector to cast images onto the exterior surface of an opaque shell which are then viewed from the interior. The viewer is immersed in a 360 horizontal by 240 degree vertical field of view.

- The Omega Screen is the ultimate immersive environment for gaming and simulation.

- The Omega Screen will display all image types including conventional rectangular images, half-dome or planetarium images, panoramic images, VR-or stitched together images.

- The Omega Screen can display photographic images that surround or immerse the viewer in the image.

Unlike any other system, Omega Vision allows the viewer to look downward to 30 degrees below eye level. The field of view of this system is two thirds of a sphere. For gaming and simulation this is significant and photographically it is amazing.

The prototype shows the proof of concept for these screens. With the success of our coming KickStarter campaign we intend to tool up the production lines and produce these Omega Screens and the software to support them.

Read More at Omega Vision

Retailtainment wins big with retailers and developers at MAPIC

Most retailers and shopping developers are looking to integrate the ultimate “experience” into their shopping strategy as they compete with online sites to get more footfall into stores. As a consequence, bricks & mortar shops are now finding clever ways to use new technology, culture & leisure and other forms of entertainment in order to lure in the new savvy ‘digital’ shopper.

MAPIC has seen vast growth in this segment otherwise known as “retailtainment” and will continue to develop a new zone dedicated to companies offering such experiences. Last year, this area of the exhibition hall was full of buzz as developers, investors and retailers wandered through looking for the latest ideas to enhance the shopping experience.

Read More at MAPIC


Inside a Drone Pilot Cockpit – The Link With Video Games!

Drone pilots don’t have to deal with the physical demands and dangers of a traditional cockpit; there is no acceleration or g-force pushing them into their seats, no sense of movement, no turbulence. Instead they have their own set of challenges to deal with and overcome. The hardest thing to get use to is spending hours piloting their vehicles watching their computer screens — the only physical link with the craft they fly.

Over the last few years, the military has been launching drones faster than it can train pilots. To keep up with the demand, traditional pilots who trained in traditional aircraft are being replaced by a generation of cadets who receive basic flight training and hours and hours of video game time.

Advanced Cockpit Ground Control Station for the Predator C Avenger

Read More at DroneInsider

The Return of Smell-O-Vision, the Advent of 4D Cinema, and the Brave New World of Sensory Film

TIME Magazine might have deemed it one of the worst 100 ideas in history, but it’s hard not to harbor a fond nostalgia for the wonderfully bizarre promise Smell-O-Vision once afforded moviegoers. Making movies that smelled was a bold and definitively quirky concept intended to persuade the television-hooked masses of 1950s Americana to migrate from their plastic-covered couches and microwaved TV dinners in order to experience movies in a ‘scent’sational new way. Of course, putting it into practice wasn’t so simple: Smell-O-Vision and other olfactory stimulating processes like it were expensive, faulty and downright weird. And yet, what may have seemed like a concept as cursedly kitsch as the beehive hairdo, Smell-O-Vision and other sensory-enhancing movie-going experiences are making a comeback.

Read More at The Credit

Theme park ride at a movie theater

It is like going on a ride in an amusement park. In a 4-DX theater the chairs sometimes tremble, rock, heave and pitch; water squirts and bubbles float around; not to mention the odor effects, all in tandem with the action on the big screen.

Thanks to the advancement of technology, moviegoers can enjoy a plethora of theater experiences from merely watching actors on the screen, to wearing 3-D glasses to see the film pop out, all the way to the 4-D experience, where audiences are placed into a film’s environment and ride along together.

The company behind this technology is CJ 4DPLEX, a subsidiary of Korea’s largest multiplex chain CJ CGV. CJ 4DPLEX has integrated its 4-D technology called 4-DX with many Hollywood blockbusters since 2010, and is determined to create a new blueprint for the film industry with a fully immersive film experience that entices all five senses.

Read More at The Korean Herald

TRIOTECH technology contributes to new 4D zone at Cadbury World in Birmingham, UK

TRIOTECH, a market leader in multi-sensory attractions is proud to underline the recent inauguration of Cadbury World’s new 4D Chocolate Adventure.

Featuring a 4D immersive cinema experience, the zone takes visitors on an adventurous journey allowing them the opportunity to experience the feeling of diving into a pot of melted Cadbury Dairy Milk chocolate, riding the Crunchie Rollercoaster and taking to the skies in a Cadbury Creme Egg airship piloted by the Caramel Bunny. This 4D adventure features Freddo and a whole host of Cadbury characters. Seating 60 visitors, the auditorium offers the full 4D experience including a state of the art production, motion seats, surround sound and surprise special effects.

Read More at Triotech

Video-game revival: The arcade built with salvaged machines

There used to be a video-game arcade on every high street.

But in the last two decades as console gaming at home as grown, so the arcades have closed down.

However, arcade industry veteran Mark Starkey is on a one-man mission to save the arcade. He has rebuilt one from scratch in a remote industrial estate in Acton, west London. It is called The Heart of Gaming – though regulars nickname it “The Hog”.

He sources and repairs old machines, many taken from arcades that have closed down. He does it because of his passion for “offline gaming”, and the social interactions that go with it. Unlike old arcades, he charges a one-off entrance fee, rather than follow the coin-op model. He also has dedicated spaces for console gaming, and clubs and tournaments meet there every week.

Read More at BBC News