EARTH PATROL – THE FIRST COMMERCIAL FULLDOME SHOOTER GAME

Based on the latest gaming engines, our fulldome games have stunning graphics and dynamic interactive gameplay. They deliver a completely new immersive experience by bringing the audience into the center of the action.

Earth Patrol is an exciting multiplayer shooter game in a fulldome format.

Players find themselves inside a spaceship, flying through the Universe. They use laser blasters to shoot hostile creatures, who seek to destroy the Earth.

Read More at Fulldome.Pro

Theme parks offering smart-phone options to improve visitor experience

Folks don’t leave their trusty smartphones at home when they go on vacation. They use them for work and play while traveling, and Central Florida’s theme parks and attractions are taking advantage of the growing trend.

Park visitors, armed with their phones and tablets, can monitor lines for popular rides, make dining reservations, plot routes and get reminders of where they parked the minivan — all on the fly.

SeaWorld Orlando is adding signs alerting guests to its mobile offerings, imploring them to 'get app-y.'

Read More at the Orlando Sentinel

South African design consortium wins Miami Science Museum project

A South African design consortium has beaten 15 competitor firms from the US, Canada, Germany, and Australia to win the right to design and build an interactive audiovisual environment that will represent the Gulf Stream at the Patricia and Phillip Frost Museum of Science in Miami, Florida.

Formula D interactive called on two other local design and tech firms, Digital Fabric and Black Ginger, to add their expertise to the project when responding to the call for proposals. The project is set to be completed in 2015.

The team conceptualized a seamless 18-metre wide projection with a 3D sound system which represents the Gulf Stream – a powerful warm ocean off the coast of Florida. Three-dimensional animations of marine life will expose visitors to unusual creatures who are seldom seen in reality.

Lights 2

Read More at Leadsa

Announcing the Virtual Reality Awards Event

Devs, start your engines. Now that the Oculus Rift DK2 is reaching the hands of excited developers around the globe, the VR media community is ready to unveil the Virtual Reality Awards, coming live to Riftmax theater.

We [RoadToVR] are pleased to announce that the very first award event solely dedicated to virtual reality will take place within virtual reality this November.

This night will celebrate the very best in VR development and shine a light on the industry as a whole. With thanks to the Riftmax development team the event will be hosted live within VR on a custom stage. A virtual award will be presented to the winning developers who will be welcomed onto the stage to say a few words about their achievement. Think of this event like the VR Oscars but with geeky humor.

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Read More at RoadToVR

Into the ‘Out-of-Home Immersive Entertainment Frontier’ [Book Review]

At the top of the reading list for everyone involved in out-of-home, place-based and engagement media must be “The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities” by Kevin Williams and Michael Mascioni (Gower Publishing, 2014).

It informs, inspires and provides a context for all business planning related to communications and consumer engagement.

In providing a comprehensive history, status and the outlook for high-engagement media, the authors have left no stone unturned. The result is a clear picture of how visual engagement media got to its current state, but more important, it enables the readers’ extrapolation to future directions and trends.

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Read More at Digital SignageToday

chuck e cheese pulls its plug on oculus rift project due to potential seizures

In a bit of unfortunate news, because of the possibility of seizures or epileptic fits, Chuck E Cheese has pulled all of its testing with the Oculus Rift until further notice. They simply stated that “It is just too high of a risk for injuries at this current juncture and we are not ready to take that kind of risk.”

So back in early May of this year there was some buzz that Chuck E Cheese, one of the leading companies in children’s entertainment, would begin testing the Oculus Rift is several of its locations (Dallas, San Diego, and Orlando Markets). President Roger Cardinale said “Kids today have unprecedented access to game consoles and tablets our challenge is to deliver an experience not available at home and there is no doubt virtual reality does just that. Oculus Rift is the next frontier in the gaming industries and were thrilled to say its part of the Chuck E Cheese line up.”

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Read More at PowerLeveled

Pong Was Never Supposed to be Released to the Public

“Pong” was originally meant only as a training exercise for a new gaming developer at Atari, Allan Alcorn, and wasn’t intended to be released as a consumer product.

When Alcorn was hired by Atari in 1972, Nolan Bushnell [honary member of the DNA Association], who founded Atari along with Ted Dabney, told Alcorn that he had recently signed a contract with GE for Atari to create a very simple electronic table-tennis game. The only stipulations were that it needed two paddles, one moving spot for a ball, and to have digits that displayed the score.

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Read More at Gizmondo

Warner Bros. nabs ‘Space Invaders’ film rights

Oscar-winning writer one of three producers on adaptation of original Taito classic. Chalk up another arcade legend with silver screen aspirations. The Wrap is reporting that Warner Bros. has acquired the rights to make a film based on Taito’s classic Space Invaders.

Details about plot or stars have yet to materialize, but the production companies have been set. Akiva Goldsman and his Weed Road will work with Joby Harold and Tory Tunnell’s Safehouse Pictures to adapt the arcade game.

Akiva Goldsman to Produce 'Space Invaders' for Warner Bros. (Exclusive)

Read More at Game Industry

The First 270 Degrees Spinning Capsule in Turkey: Cinecoaster

Cinecoaster which is manufactured in Turkey for the first time by AMEGA, presented to customers in Funtime family entertainment center located in İstinye park.

From the time that is installed Cinecoaster xD Adventure a beginning of a new era for entertainment simulation devices, became very popular for Funtime visitors.

4 seats spinning capsule that pushes the limits of adrenaline, open the doors of multidimensional world with 8 different film options. Suitable for all age range Cinecoaster, is ready for everyone for whom interested in this thrill in İstinyepark Funtime entertainment center.

Read More at AMEGA Entertainment

With Omega Screens you can visually “Be” anywhere – Kickstarter Concept

The Omega Screen is a revolutionary new computer monitor which uses a digital projector to cast images onto the exterior surface of an opaque shell which are then viewed from the interior. The viewer is immersed in a 360 horizontal by 240 degree vertical field of view.

- The Omega Screen is the ultimate immersive environment for gaming and simulation.

- The Omega Screen will display all image types including conventional rectangular images, half-dome or planetarium images, panoramic images, VR-or stitched together images.

- The Omega Screen can display photographic images that surround or immerse the viewer in the image.

Unlike any other system, Omega Vision allows the viewer to look downward to 30 degrees below eye level. The field of view of this system is two thirds of a sphere. For gaming and simulation this is significant and photographically it is amazing.

The prototype shows the proof of concept for these screens. With the success of our coming KickStarter campaign we intend to tool up the production lines and produce these Omega Screens and the software to support them.

Read More at Omega Vision