Star Wars Battle Pod developers discuss bringing pods to arcades

Not everybody has been able to hit their local Dave & Busters or similar family establishments, so it’s likely that not everyone has seen the latest Star Wars game to hit the arcade scene. Star Wars Battle Pod, from Bandai Namco, was first unveiled late last year and released in arcades shortly afterwards. The cabinet then made its way to last weekend’s Star Wars Celebration, where our own John Gaudiosi had the opportunity to talk to some of its developers.

Star Wars Battle Pod puts players into an actual pod and sends them on classic Star Wars missions. A spherical screen is contained within the pod, creating a full sense of immersion before sending players through the Battle of Yavin and the Death Star run, Hoth, Endor, the 2nd Death Star run, and Vader’s Revenge. The left hand acts as the throttle and brake, while the right hand is used as the trigger.

Read More at Shacknews

Carmike Bringing Interactivity to Theaters Via TimePlay System

Carmike Cinemas is teaming with interactive technology developer TimePlay to bring interactivity to select cinemas, starting with roughly 100 Carmike screens in the U.S. The first sites will offer the system beginning next month.

By downloading the free TimePlay app, which the companies liken to a game controller, moviegoers will be able to interact, in real-time, with content on the screen while competing for prizes and receiving special offers from Carmike and advertisers.

Read More at The Hollywood Reporter

CJ 4DPLEX Signs Deal with Leading Movie Exhibitors

The world’s first 4D cinema company for full feature films, announced today at CinemaCon in Las Vegas that it has signed deals with the Indian exhibitor, PVR Ltd., and two Japanese exhibitors to bring 4DX technology to their movie theatres.

PVR Ltd., the largest multiplex chain in India, will launch the 4DX technology at PVR Cinemas this year at its first Superplex, a 15-screen multiplex at Logix City Centre in Noida, India. This will make the Superplex India’s most advanced cinematic viewing experience, strategically located in the heart of the city, bringing the audience world class formats including IMAX, ECX, PVR Premier, PVR Gold Class, PVR 4DX and PVR Playhouse.

Read More at CJ 4DPLEX

reelXperience Entertainment Announces The Future of Immersive MovieGoing at CinemaCon

In a high-tech age when time-pressed moviegoers long for authentic, memorable entertainment, reelXperience Entertainment introduces a completely new concept in feature film exhibition that transports viewers away from daily reality and truly brings movies to life in a spectacular interactive movie experience.

With more than a year of development already completed, and additional investment and partnership opportunities available for a planned launch in 2017, reelXperience Entertainment is a premier entertainment destination that integrates aspects of feature films into live interactive performances and sets inspired by the motion pictures. The result is the ultimate immersion experience, with the magic of the movies coming to life right before guests’ eyes.

Read More at reelxperience

EYE Corp Media Partners with AMI Entertainment To Launch EYE PLAY

EYE Corp Media, the out-of-home media company that reaches consumers where they shop, dine, commute and play, has expanded its media portfolio with the introduction of EYE Play, one of the nation’s largest digital place-based networks. Powered by AMI Entertainment Network, a leading entertainment solutions provider for bars and restaurants, EYE Play leverages digital jukeboxes in over 23,000 bars nationwide.

The EYE Play digital platform engages bar patrons at a mass scale with music and video content, using static ads, full motion video, interactive entertainment, micro-sites and a proprietary mobile app called AMI BarLink. Every month, the network generates more than 27 million paid transactions from users with 2 million coming from the mobile app alone. The ability to track every transaction, capture every touch and monitor mobile activity enables EYE to deliver a rich set of metrics to advertisers and agencies showing user engagement and proof of performance.

Read More at DPAA

Avengers ride for Worlds of Adventure previewed at Dubai Comic Con

The Ilyas & Mustafa Galadari Group, developers of the nearly completed IMG Worlds of Adventure theme park in Dubai, have revealed plans for a new Avengers ride at the park, allowing attendees at the Middle East Film and Comic Con 2015 to preview the upcoming attraction using Oculus Rift.

The 1.5m sq ft (139,000sq m) development is set to be the world’s largest themed entertainment destination when it opens later this year, with its new ride ‘Avengers: Battle of Ultron’ set to be one of the premier attractions. Using the Oculus Rift VR technology, fans at the Comic Con were able to get a taste of what the ride would be like before its opening.

Read More at Leisure Management

MMOne tech start-up bids to revolutionize virtual reality

The single person MMOne model is targeting amusement parks, theme parks, cinemas, FECs and shopping centers in its initial push. The company is also in talks with a major theme park operators over developing a larger scale version to accommodate more people at one time.

“Virtual reality is not only about headsets,” continued Borisov. “Things are going very fast. There’s crazy movement at the moment. I think in a few years we’ll have conference calls in virtual reality, advertisement will go virtual… It will go much deeper.

“It’s not only about amusements. One way we’re looking to develop our project is with military organizations, who are quite interested in a full simulation for military exercises as well as space simulation for training purposes. There’s also opportunities for kid’s educational programmes – it’s something that can be applied to a lot of different markets.”

Read More at AM2

The future of laser tag – prosperity or Digital Darwinism?

For location-based entertainment and FEC venues, digital technology can be a double-edged sword. Technological advancements in management tools and attraction technology can improve operating efficiencies and enhance the guest experience. At the same time, advancements in digital technologies for at-home and mobile screen entertainment become new and compelling competition to bricks-and-mortar entertainment.

Nowhere is this truer than with indoor laser tag centers. Advancements in technology have greatly enhanced game equipment, the game experience and operations. Even such simple advancements as LED lights have enhanced the arena atmosphere and play and lowered operating costs. Now we even have projection mapping that “paints” the laser tag arena’s walls, which not only can change the theme of the arena at a touch of the button, but the images can also interact with the shooter.

Read More at White Hutchinson

Silica: Nexus, launched as first cross-screen / cross-reality based MMORPG

C4D is a new startup focusing on creating Silica: Nexus, the first cross-screen / cross-reality based MMORPG combining diverse experiences from all interfaces into one everlasting universe. C4D revolutionizes the MMO market by introducing gamers to the innovation they have been seeking. C4D does this by spanning smartphones, tablets, consoles, PCs, Macs, Arcades, Location-Based Entertainment systems (LBEs), and Theme Park Attractions with standard, virtual and augmented reality interfaces into one game universe.

The C4D team is comprised of industry pioneers in several areas from video games, virtual reality, augmented reality, MMOs, simulations, arcade games, LBEs, and more. We have founded multiple professional industry organizations, and provided executive level consulting for leading companies in all of the above industries, including theme park attractions. C4D has also secured a strategic partnership with TVA Media Group, who did the marketing for World of Tanks.


KWP To Speak On Digital Out Of Home Entertainment

[London, UK – 13 April, 2015] – KWP Ltd. announced today a list of upcoming speaking engagements at prominent global digital entertainment conferences and technology industry trade events for Q2/15.

Speaking engagements will see Kevin Williams of KWP presenting his views and outlook on the future of digital out-of-home entertainment (DOE) at leading film, television, media, virtual reality and augmented reality trade events and conventions across the world over the next few months.

The call for Kevin Williams to present his views on the Digital Out-of-Home Entertainment (DOE) “revolution” has gathered momentum, following last year’s successful speaking tour and the publication of his book on the future of digital out-of-home entertainment (The Out-of-Home Immersive Entertainment Frontier – ISBN: 978-1-4724-2695-6), with the next four months marking a hectic calendar of engagements at some of the world’s most auspicious technology and entertainment industry trade and industry conference events.

Starting this marathon of presentations, Kevin will first kick off as the moderator and lead speaker at the “Digital Hollywood gathering in Los Angeles, presenting and chairing the “VR in the Out-of-Home Entertainment Sector” session. Next up will find Kevin speaking at the UK “Digital Shoreditch conference, an event at the heart of the London technology showcase explosion, and then flying back to California for “Silicon Valley Virtual Reality Conference & Expo” (SVVR), with a presentation on the impact of new entertainment technologies from his perspective.June and July will see KWP and Kevin present at “Augmented World Expo” (AWE), looking into the impact that Augmented Reality technology has on the development of new attractions in the DOE sector, and then a stop as one of the established presenters at the “Foundations Entertainment University” (FEU) event in Chicago, IL.

At the FEU event, Kevin will be speaking on how current and future technologies impact the development of successful Family Entertainment Centers (FEC’s), and will be conducting exclusive, on-site visits with select FEU attendees to several new and ground-breaking FEC facilities in the greater Chicago area, including one of the first trade visits to the newly opened “Level 257entertainment center.

Along with his busy schedule of global speaking engagements, Kevin has been devoting his time as Chairman to increase the exposure and reach of the quickly-growing DNA Association, establishing closer links with leading trade associations in the sector that the Digital Out-of-Home Entertainment (DOE) sector influences.


KWP / Kevin Williams | Scheduled Speaking Engagements : April – July 2015

1. Digital Hollywood
(Los Angeles, CA, USA)
April 27 – 30, 2015
Debuted in 1994, this event has been among the leading trade conferences in its field, with over 15,000 top executives in the film, television, music, home video, cable, telecommunications and computer industries attending each year.
2. Digital Shoreditch
(London, UK)
May 11 – 15, 2015
Jam-packed UK event with keynotes, lightning talks, workshops, discussions, panels and debates geared towards a wide variety of amusements, technology, entertainment, creative and advertising industries players and professionals.
3. Silicon Valley Virtual Reality (SVVR) Expo
(San Francisco, CA, USA)
May 18-19, 2015
Leading West Coast event offers a launch pad
for a fast-growing community of developers, entrepreneurs, hackers, and artists dedicated to advancing affordable and accessible virtual reality.
4. Augmented Word Expo (AWE)
(San Jose, CA, USA)
June 8 – 10, 2015
The world’s largest conference and expo for professionals focused on the future interactive world, featuring technologies such as Augmented Reality, Wearable Computing, Smart Glasses, Gesture/Sensors devices and upcoming
explosion of the “Internet of Things” (IoT).
5. Foundations Entertainment University 2.0
(Chicago, IL, USA)
July 14 – 16, 2015
Based on recommendations from past attendees to this leading FEC event, it has now grown into a 3-day conference, adding breakout sessions covering a number of new topics building on past success.

KWP Limited
– Specialist in the ‘Digital Out-of-Home Entertainment’ (DOE) sector consultancy, and prolific commentator (through ‘The Stinger Report‘) on the emergence of new entertainment products and markets. KWP is also the founder of the DNA Conference and newly formed DNA Association, a not-for profit association that focuses on many aspects of the Digital Out-of Home Interactive Entertainment industry, and is co-founder of the annual BOSA Awards with Kevin is also the co-author of the new book “The Out-of-Home Immersive Entertainment Frontier” which highlighting developments in the DOE sector. For more details on recipients and how to support the BOSA Awards,