Roller Coast climbs aboard interactive rides

Even at America’s Roller Coast, coasters may not be enough to keep spinning the turnstiles.

Cedar Point’s parent company is finding major success with interactive, four-dimensional dark rides — think Toy Story at Disney World — and industry insiders say it’s only a matter of time before the high-tech attractions start showing up in our backyard.

Cedar Fair LP of Sandusky won two significant industry awards last month for a new 4-D attraction at its park in Ontario. Looking to build on that success, work is under way on a similar interactive ride at Knott’s Berry Farm, a park in Southern California.

Read More at The Bkade

The incredible evolution of video game graphics in one image

This picture represents over 30 years of progress in video game graphics. And my, how far we’ve come. On one side, we have Indiana Jones in the video game version of Raiders of the Lost Ark on the Atari 2600. On the other side, we have Nathan Drake in Uncharted 4 on the PS4. We’ll let you guess which side is which.

The incredible evolution of video game graphics in one image

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Sherlock World? BBC shows lined up for £2bn UK theme park

Popular BBC shows such as Doctor Who, Sherlock and Top Gear could be turned into theme-park attractions as part of a development deal involving the Hollywood studio behind Mission Impossible and Star Trek.

BBC Worldwide, the commercial arm of the BBC, has struck a deal with a property developer to allow a range of its programmes and characters to be “brought to life” at a new £2bn theme park and holiday resort to be built in north Kent and backed by Paramount Pictures.

London Resort Company Holdings has signed a development agreement with BBC Worldwide to feature the corporation’s intellectual property at the multi-billion pound London Paramount Entertainment Resort, which promises to “combine the glamour of Hollywood with the best of British culture”.

An artist's impression of the London Paramount Entertainment Resort

Read More at The Guardian

Ralph H. Baer, Inventor of First System for Home Video Games, Is Dead at 92

Ralph H. Baer, who turned television sets into electronic fantasy lands by inventing and patenting the first home video game system, died on Saturday at his home in Manchester, N.H. He was 92.

His death was confirmed by his family.

Video games have become more than just a ubiquitous pastime and a gigantic market (by some estimates, total worldwide sales of console hardware and software and online, mobile and computer games exceeded $90 billion in 2013). They are also an engine that has driven scientists and engineers to multiply computer speed, memory and visualization to today’s staggering capabilities.

Read More at NYTimes

Transparent Displays Finally Get Some Traction

If you have been around the digital signage business for a few years, you’ve now seen for many years the nice little trick of using the interior lighting of grocery chillers and display cabinets to replace conventional back and edge lighting in LCD displays – effectively creating see through LCD screens.

Great stuff, and many companies have shown their take on it at trade shows. But I’ve not seen in the wild – or in PR – much evidence of the marketplace using the tech.

Certainly, there have some some nice, but relatively small rollouts here and there. But I’ve seen a couple of trade publication stories today about Atlanta-based MRI deploying about 1,000 of the units for beer giant Anheuser-Busch.

Read More at Sixteen-Nine

Virtual Reality & Augmented Reality Market to Hit $1.06 Billion by 2018

The augmented reality (AR) and virtual reality (VR) is experiencing a heavy penetration in the training and infotainment market. A major reason behind the heavy penetration is the wide spectrum of application areas for these technologies. Early in 1960s, virtual reality based machines started to be patented and were considered as the beginning of virtual reality. Virtual reality is the three dimensional interactive world produced by a computer. The term “augmented reality” was introduced as a variation of virtual reality; it is a form of technology used to enhance real time object by imposing virtual image over it. Augmented reality application was first used for the development of virtual advertisement on television then it expanded its applications in gaming and entertainment.

Augmented reality is still under progressive stage and focuses on wearable technology like goggles, contact lens, and so on which will be commonly used in future. Many research and developments are taking place in application areas such as healthcare, education, military, enterprise, and so on. The increase of demand in the virtual reality application in the healthcare industry shows a tremendous growth and it acts as a major driver for the market. The market growth has resulted in an exponential increase in the number of companies operating in the AR/VR domain. The companies which provide virtual reality and augmented reality tools to the developers are reinforcing their position due to the increase in the competition.

Read More at RealaReal

Bobbejaanland to Open Holovis Immersive Tunnel Attraction in 2015

Theme park Bobbejaanland, located in Lichtaart, Belgium, will open its first Immersive Tunnel attraction in May 2015.

Entitled The Forbidden Caves, the ride will take visitors on a thrilling journey into mysterious caves, where danger – and supernatural creatures – lurk in every corner.

The Immersive Tunnel will be the first attraction of its kind in Belgium. This completely unique ride is being designed and installed by Holovis and a turnkey-key basis, supported by media partners Super 78. The ride will feature a dual 30 seat motion platform on a five degrees of freedom (DOF) base with specially created 3D media around the ride vehicles on all sides and front.