Space Walker VR Enters the Ring!

Space WalkerVR / SW3000…

Gyroskop controlled turn table, that’s turn to direction of your body automatically with his 2x or 4x electro motors.

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Infinity Ride is the new experience for Interactive Dark Rides

Immersive Rides have taken the standard Dark Ride concept and advanced one step further, adding the flexibility of changing your complete Dark Ride including the theming at the flick of a switch. thejuice have brought their years of 4D theatre experience along with ThemesparX knowledge of themed environments and projected mapping to the Dark Ride arena to create a Mapped Dark Ride.

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Amusement Park Ride That Spins On 3 Axes

This is a video of the Starlight amusement park ride built by ABC rides. It raises up to over 70 feet then begins spinning around on three axes to allow riders to experience an anti-gravity environment.

Read More at LikeCool

Why Virtual Reality Will Bring Back the Arcade

Arcades were not always places of outdated consoles and nostalgia. They were places of the latest technological innovation in gaming, subject to the creativity of a multibillion dollar industry. The story of their rise and fall is treated as a cautious lesson of progress over arcane technology.

But this is where critics are wrong. Virtual reality (VR) will bring the arcade back, because VR needs the arcade to reach its full potential in the consumer market. To understand why, let’s first look at history.

Read More at Medium

Kevin Williams on the future of VR arcades & location-based experiences

Interview with – Voices of VR

The major players within the consumer virtual reality space seem to be settling in with Valve & HTC Vive, Oculus Rift, Sony Morpheus, Samsung Gear VR, & Google Cardboard. However, none of these HMD manufacturers have expressed any interest in producing a more ruggedized version that could withstand being used by VR arcades or theme parks.

There’s still a market for VR HMD manufactures to fill the needs of the digital, out-of-home entertainment needs of that range from location-based VR arcades, theme park attractions, 4D driving and flight simulators, and other experiential VR attractions.

Kevin Williams is the founder and director of the out-of-home leisure entertainment consultancy KWP Limited, and he’s collaborating with ImmersiON-VRelia to produce a ruggedized VR HMD called the BluSky Pro. Kevin produces a comprehensive newsletter following this space at The Stinger Report. He’s also written an extensive book on the history and current state of the DOE space called The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities. Kevin and I dove into that book in a lot more detail in this previous interview.

Listen Here : Voices of VR

UNIS Unveils Their 8-player Shooting Ride: Galactic Force

Multiplayer interactive motion theaters (sometimes called 5D, 7D or “shooting rides”) have increased in popularity in recent years and we have covered a few of them that have come along. These first came to the scene with titles like Galaxian 3 in the 1990s. When a motion theater is interactive, it has always used a gun setup and is essentially an 8+ player arcade gun game, with other added effects to create a unique ride experience.

Universal Space is now jumping into the fray with these kinds of setups with their first title called Galactic Force. The hardware setup features a motion base that seats 8 players in a sort of roller coaster configuration, a row of 4 players for each Each seat has a back-lit dual handed gun mechanism (which looks very similar to what Sega used with Dream Raiders). Instead of going with a stereoscopic 3D screen they have opted for a large curved projection display and some wind effects are provided by fans at the base. The software features a surprisingly long ride (most games for these kinds of games are about 3 min, this is twice that and has a To Be continued… at the end), in a sci fi world that blends elements of AVATAR with dragon warfare.

Read More at Arcade Heroes

Great Wolf Lodge unveils a waterslide that’s a video game

A waterslide, Guitar Hero and Super Mario. That’s not an 8-year-old’s Christmas list. It’s the dots Denise Chatman Weston connected to create Great Wolf Lodge’s newest indoor attraction.

Weston, the director of imagination at WhiteWater West, joined Great Wolf Lodge on Saturday morning to help introduce Slideboarding, a waterslide attraction with arcade video game components.

“Instead of this being all about a digital world, I took what was digital and made it actual reality,” Weston said.

Read More at Ponoco Record

Fox to launch Ice Age 4D global tour this summer

Twentieth Century Fox Consumer Products is taking its new Ice Age theatrical experience global, kicking off an international tour this summer.

Ice Age: No Time for Nuts 4D will feature brand-new footage in an immersive addition to the popular animated film franchise.

The tour will launch this summer at the Central park Zoo in New York City and Mystic Aquarium in Connecticut, before hitting San Diego Zoo, Kennywood in Pittsburgh, Alton Tower in the UK, Gardaland Park in Italy and Madame Tussauds Shanghai.

Read More at License Biz

Eleetus Simulators Opens Dallas Showroom

Eleetus, producers of premium racing and flight simulators, have launched a nationwide expansion plan with the opening of a Dallas-Fort Worth area office/showroom. Eleetus currently has three showroom locations in North America which includes: Waterloo-Toronto, Ontario, Canada and Ottawa Lake, Michigan.

Tiffany Smith-Edmonds, a business development expert with an extensive background in social media marketing, heads up the Dallas regional sales and marketing wing for Eleetus. “I’m excited to bring Eleetus into the Dallas-Fort Worth area. The growth in the area and the tremendous potential of the Eleetus racing and flight simulator are a winning combination, “said Smith-Edmonds.

Read More at Eleetus

Golden Tee: The History of a Beer-Soaked American (Arcade) Pastime

Larry Hodgson loved to golf. But, he recently acknowledged, “I was a bad golfer.” Back in the late 1980s, the software engineer resolved to improve his game. He figured others shared the same goal.

At the time, Hodgson had just started working at Incredible Technologies, a suburban Chicago-based maker of arcade games. For his new employer, he began designing a large-scale golf simulator that could be dropped into oversized family entertainment centers like Dave & Busters. That way, parents could practice their swing while their kids pumped quarters into Street Fighter.

The concept, however, didn’t quite work. The idea was too big, too ambitious. Incredible Technologies junked it, but not before Hodgson had built software that allowed him to create virtual golf courses. Why not use that to develop a coin-operated golf game?

Read More at USAToday