SAVE The Dates for “FOIL” Conference 2018


Ubisoft’s Rabbids Are Back In VR With Virtual Rabbids – The Big Ride

Read More at VRFocus

VR Coaster and Sensics to Create All-in-one VR Headset for Theme Parks

VR Coaster and Sensics today unveiled RideVR, a new all-in-one VR headset built especially for use on high-flying theme park rides.

Read More at VRFocus

A word of warning on VR

However, these varying guidelines may not reflect differences in the technology being used so much as they reflect differences in the posteriors from which they’re pulled. Speaking with last week, University of Leeds Professor of Cognitive Psychology Mark Mon-Williams said there was no solid basis for any such recommendation.

Read More at GamesIndustry

VR developers pivot to location-based entertainment

Should VR game makers pivot to the arcades? Greenlight Insights recently staged a whole conference about this opportunity, where 450 people talked about the prospects for location-based VR entertainment and other opportunities. In some ways, it makes sense as high-quality PC-based VR is still expensive to buy, and arcades can write off the equipment over many users.

Read more at VentureBeat

Star Trek: Bridge Crew Rescue at Perseph coming soon to the IMAX VR Center

A special version of the VR game Star Trek: Bridge Crew has been launched to run elusively at IMAX VR centers around the world. Star Trek: Bridge Crew Rescue at Perseph has been developed by Ubisoft to be “optimized for an interactive and multiplayer destination-based IMAX VR experience.

Read More at TrekMovies

Virtual reality’s next big leap is real-world Pong and Pac-Man

Read More at Wired

WATCH: PIMAX 8K Testing for Out-of-Home Deployment

Watch more at The Fourth Wave

WATCH: G2E Expert Panel On Skill Based Casino Gaming

Read More at G2E

Can Virtual Reality Bring Back the Arcade?

Virtual reality arcades—a growing trend that, naturally, got its start in Asia—are an awful lot like the classic video game arcades of yore. Instead of quarters, consumers can use their credit cards to purchase access to a variety of games by the minute or time slot. Instead of going from machine to machine, you go from headset to headset to have a range of immersive virtual experiences, including games that let you shoot your way out of a zombie apocalypse (there are a lot of shooter games) or rock climb. Some even come with upgrades, like a driving experience with haptic motion or theater-quality sets with props and effects.

Read More at SLATE