40th Anniversary of SPACE INVADERS


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Stinger Report LIVE – 004

New waterslide offers interactive video game experience

Kalahari Resorts and Conventions, Sandusky, Ohio, has introduced a new interactive gaming experience called the Storm Chaser. From WhiteWater, this slideboarding adventure combines the thrill of a waterslide with the challenge of a multilevel video game. The new attraction integrates gaming, skill, speed and competition into an experience that will define waterparks of the future.






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A head-to-head comparison of the two hottest electronic adventures in Orlando

Last weekend, Disney debuted another highly anticipated installment of the Star Wars saga. Many critics and fans are raving about the way it harnesses the latest technology to push familiar characters into innovative new directions, but some may find it lacks a certain essential element.


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Sega to launch VR experiences in Japanese gaming centres

In a partnership with StarVR, which provides VR experiences, Sega fans will initially be able to play John Wick Chronicles and The Mummy Prodigium Strike. There will be more titles introduced throughout the year.

The experience will be available in three locations from March, with plans to have it in 10 centres by the end of 2018.

Sega to launch VR experiences in Japanese gaming centres

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Stinger Report LIVE – 003

Exclusive report from the London launch of the Star Wars VR experience:

Star Wars new premium VR experience pull out all the stops – and makes home VR look silly

Star Wars: Secrets of the Empire is a new virtual reality experience that’s setting up shop in London’s Westfield shopping centre for 12 weeks starting today. The experience is a collaboration between LucasFilm, ILMxLAB and VR specialists The Void, and tells an original story set between Episode 3 and Rogue One.

Read More at TechRadar

How to Spot the Industry’s Seven-Year Cycles and What You Should Be Doing to Take Advantage of the Current Cycle and Prepare for the Next.

What’s Hot…And What’s Not –– Part One
If we want to talk about trends in the industry, we should first discuss those seven-year cycles that seem to surprise and haunt us simultaneously. Those mangy cycles usually have to do with a new technology and how long that technology takes to gain traction (approach utilization of 20% of the market) and increase market share.

But a cycle can also be a repackaged existing concept using either a new or even an old technology. Once a new idea or technology does gain traction, it will continue to penetrate the market at a high inclined curve to a peak in relevance and profitability. But by the time you hit the fifth year, the incline slows down, starts to flatline, and then most often decreases sharply known as “falling off the cliff.”

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The EAG Seminar Programme – Delivering Real Benefit To Your Business

On 16th-18th January 2018 several thousand  decision takers from the amusements and leisure sectors will converge on ExCel London for EAG International and Visitor Attraction Expo. The show’s draw is such that many will make the journey from Europe and beyond whilst the event, now in its ninth year, has inevitably come to mean different things to different visitors.

Wednesday 17th January

The implications for new virtual reality technology and how it has a direct impact on the amusements and attractions sector in the UK and beyond.

KWP’s Kevin Williams will host an extensive session with contributions from Inmotion’s Paul Collimore, Tom Hamilton of RUSH VR, Simon Reveley of Figment product, Amplified Robot’s Steve Dann and Bob Cooney of Cooney Consult.

This wide reaching session will include an overview of the immersive entertainment scene, choosing an appropriate games platform and the opportunities and pitfalls that exist for VR arcades in the UK.

The afternoon session will focus on the operational opportunities around operating VR arcades and their inclusion in theme parks and mixed leisure destination. The session will close with a review of some of the steps the amusements industry needs to take to prepare for new immersive entertainment technology.


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Technology increases attraction spend, says new report

Some 85 per cent of UK visitors say they often or occasionally decide against buying food and drink at a theme park because of queues, while 67 per cent take the same view with regard to buying merchandise, according to a new report.

Research by Omnico has found that UK theme park visitors would spend up to four times as much on food, drink, and merchandise if theme parks installed consumer-friendly technology.

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