Sega to launch VR experiences in Japanese gaming centres

In a partnership with StarVR, which provides VR experiences, Sega fans will initially be able to play John Wick Chronicles and The Mummy Prodigium Strike. There will be more titles introduced throughout the year.

The experience will be available in three locations from March, with plans to have it in 10 centres by the end of 2018.

Sega to launch VR experiences in Japanese gaming centres

Read More at Campaign

Stinger Report LIVE – 003

Exclusive report from the London launch of the Star Wars VR experience:

Star Wars new premium VR experience pull out all the stops – and makes home VR look silly

Star Wars: Secrets of the Empire is a new virtual reality experience that’s setting up shop in London’s Westfield shopping centre for 12 weeks starting today. The experience is a collaboration between LucasFilm, ILMxLAB and VR specialists The Void, and tells an original story set between Episode 3 and Rogue One.

Read More at TechRadar

How to Spot the Industry’s Seven-Year Cycles and What You Should Be Doing to Take Advantage of the Current Cycle and Prepare for the Next.

What’s Hot…And What’s Not –– Part One
If we want to talk about trends in the industry, we should first discuss those seven-year cycles that seem to surprise and haunt us simultaneously. Those mangy cycles usually have to do with a new technology and how long that technology takes to gain traction (approach utilization of 20% of the market) and increase market share.

But a cycle can also be a repackaged existing concept using either a new or even an old technology. Once a new idea or technology does gain traction, it will continue to penetrate the market at a high inclined curve to a peak in relevance and profitability. But by the time you hit the fifth year, the incline slows down, starts to flatline, and then most often decreases sharply known as “falling off the cliff.”

Read More at Frank-the-Crank

The EAG Seminar Programme – Delivering Real Benefit To Your Business

On 16th-18th January 2018 several thousand  decision takers from the amusements and leisure sectors will converge on ExCel London for EAG International and Visitor Attraction Expo. The show’s draw is such that many will make the journey from Europe and beyond whilst the event, now in its ninth year, has inevitably come to mean different things to different visitors.

Wednesday 17th January

The implications for new virtual reality technology and how it has a direct impact on the amusements and attractions sector in the UK and beyond.

KWP’s Kevin Williams will host an extensive session with contributions from Inmotion’s Paul Collimore, Tom Hamilton of RUSH VR, Simon Reveley of Figment product, Amplified Robot’s Steve Dann and Bob Cooney of Cooney Consult.

This wide reaching session will include an overview of the immersive entertainment scene, choosing an appropriate games platform and the opportunities and pitfalls that exist for VR arcades in the UK.

The afternoon session will focus on the operational opportunities around operating VR arcades and their inclusion in theme parks and mixed leisure destination. The session will close with a review of some of the steps the amusements industry needs to take to prepare for new immersive entertainment technology.

 

Read More at EAG International

Technology increases attraction spend, says new report

Some 85 per cent of UK visitors say they often or occasionally decide against buying food and drink at a theme park because of queues, while 67 per cent take the same view with regard to buying merchandise, according to a new report.

Research by Omnico has found that UK theme park visitors would spend up to four times as much on food, drink, and merchandise if theme parks installed consumer-friendly technology.

Related image

Read More at Global Amusement

Intel’s VR chief expects virtual reality to divide into multiple gadgets and markets

Virtual reality hasn’t taken off in a big way with consumers, but Intel believes in its potential. It’s not clear just yet what will be VR’s biggest hit, but the platform will produce a huge amount of data that will have to be processed in the cloud using Intel infrastructure, said Frank Soqui, general manager of virtual reality at Intel.

Soqui believes that the market for headsets will separate into distinct segments, including mobile, standalone headsets; PC-based systems; and heavy-duty location-based entertainment.

 

 

 

 

 

 

 

 

Read More at Venture Beat

Virtual reality gamers give Hollywood Bowl a boost

Investors in Hollywood Bowl hit a strike on Monday after the ten-pin bowling firm unveiled its first special dividend alongside a full-year sales surge, boosted by customers using new virtual reality games in its arcades.

Boss Stephen Burns said a big investment was made to open a new installation at its O2 Greenwich branch in the summer. Customers pay £5.50 to put on virtual-reality goggles and play multiplayer game Hospital Escape Terror.

Read More at Evening Standard

Stinger Repory LIVE – 002

NFL Experience Times Square Immerses You In Football Through Tech

Read More at SportsTechie